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> How To Load A Save State On Project 64
How To Load A Save State On Project 64
Save [As...] creates a saved state of the game [to a file named according to you]. I never made a save state. I believe that also happens on other emulators, iirc. If I change the save directory to a location that doesn't exist, then I am able to pull up my saved game again! (where/how, therefore, is it saving the game?) B) his comment is here
Sign in to report inappropriate content. Added AudioResetOnLoad=Yes to rdb. You won't be able to vote or comment. 456Save Game files in Project 64, how do I use them? (self.emulation)submitted 2 years ago by KingSavvyI found 100% files on gamefaqs, but I can't seem to I see it in games like Rogue Squadron and RE2. read this post here
How To Load A Save State On Project 64
There are very few playable commercial titles for PlayStation 3, PlayStation Vita, Xbox 360, Nintendo Wii U, or 3DS emulators. LegendOfDragoon commented Apr 6, 2015 Well, looks like the problem is even worse when I made a save state with Azimer's HLE audio. FWIW it happens in Mupen64 0.5 as well. i'm so far in the game, and then when i load again for no reason i start as if it was almost a new game and i had just found the
I didn't know that happened in multiple games lol. WatchMojo.com 2,358,364 views 7:23 Project 64 data save problem + SM64 cheat - Duration: 4:22. So this is another example of 1.6-1.7 having sound code that might be "less accurate" but that works better - as seen with the sound crackle in a variety of games Project 64 1.6 Save Files Location If you use F5 and F7 shortcuts to save and re-load exact points in the game like time-travel you'll get the hang of save states pretty well.
It also happened with Shunyuan's Audio and Zilmar's. Project 64 Save State Location AmbientMalice commented Mar 27, 2015 When using Jabo's, Turok 2 has no sound without CF=1. If all else fails, putting a 3-5 second delay after rom load before save states can be saved\loaded should prevent that problem.
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I was gonna say a tweaked 1964 Audio plugin was the most stable, but then I ran into a part where the game crashes. Project 64 Eep File It's interesting how the reason certain audio plugins are unstable on 1964 is because they call CheckInterupts too frequently. @jjjustinleblanc if my pull request gets accepted, please test Paper Mario. Other plugins work fine with CF=2. I was testing without FAT since it would be ideal to be able to run those games without the crackle that FAT brings with it.
- More questions Donwload space invaders 64 from project 64?
- Posts: 16,061 Under the System menu when a game is running.
- Is there a particular part of the game where you're guaranteed to lose audio when loading a save state?
Project 64 Save State Location
I've never used save states on Dolphin or PCSX2. https://www.reddit.com/r/emulation/comments/1sfgyq/project64_20_saveload_save_state_hotkey/ project64 owner project64 commented Mar 26, 2015 I will have a look tonight and see if I can work out what is going on LegendOfDragoon commented Mar 26, 2015 @project64 it's How To Load A Save State On Project 64 But your problem is definitely weird, maybe you could try backing up your save file and then put it back if something is wrong? Project64 Save Files Download Audio still worked, but the graphics were messed up when I loaded a save state, when using LLE for both audio and gfx.
Help with java app please!? this content Reload to refresh your session. I was able to boot Turok 2 with 1.7. Sign in to add this to Watch Later Add to Loading playlists... Where Does Project64 Save Games
This is good when you finish a session and want to make a note of where you were in the game. This problem has definitely gotten worse since 1.6, and to a degree 1.7, though I couldn't test Turok with 1.7 for some reason. AmbientMalice commented Mar 27, 2015 Yea, the crackling in Turok games with FAT deterred me from enabling it - plus it doesn't really fix the odd save state behavior. http://drupaltr.org/project-64/project-64-1-6-download.html What flaws does 2.2's FAT have with RE2?
I don't learn from my mistakes. Project 64 Fla File You should be aware that MemPaks, unlike that other save types, can be handled by input plugins, which is logical if you consider the original system again. It gets pretty annoying when I have to press fn+f7 to load and fn+f5 to save on my laptop, so just wondering if it's possible. 1 commentshareall 1 commentssorted by: besttopnewcontroversialoldrandomq&alive (beta)[–]User101028820101 1
Users are permitted to post one emulator demonstration video per day as a link post. Trending Now Elvis Presley Narendra Modi David Bowie Jared Kushner Online MBA Credit Cards Christian McCaffrey Joanna Jedrzejczyk Cable TV Leon Russell Answers Best Answer: You can place the save file I'm glad that there's usually at least 1 audio plugin that works great for a particular game. Project 64 Manual Click to join using our web chat client.
I'll have to see if it happens on all audio plugins. LegendOfDragoon commented Mar 27, 2015 I heard a ton of crackling with Turok 2 with FAT enabled anyway ;/ . You're right about that. check over here Other HLE plugins are fine to use though, if you even managed to set it up xD.
edit: That said, FAT causes no issues with Azimer's in RE2 and other MORT speech games, and also seems to have very little crackle. Please upload a file larger than 100x100 pixels We are experiencing some problems, please try again. Games that use MORT speech still require FAT with Jabo.