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Power Auras Action Usable Not Working
FIX: Auras should now initialize correctly and hopefully will not require a reload to work properly. Removed "Donate" button. If you adapt this to lets say a trinketproc you will in most cases have no need for a timer at all and then you just skip that part of this Some localization updates. http://drupaltr.org/power-auras/power-auras-not-working-5-0.html
Private Mod Note (): Rollback Post to Revision RollBack winceharder Join Date: 10/16/2013 Posts: 1 Member Details #124 winceharder View User Profile Send Message Posted Oct 15, 2013 Theres a Therefore, it didn't think the macro was active.My guess is that Powa cannot see BS because it is on an modifier.That's why your Invis isn't being seen. Fixed a bug with the "Animation Speed" slider's editbox. Fixed a bug where, aura icons didn't updated when loaded a custom texture.
Fixed some issues with custom sounds. Feel free to think of something you need. Added Texture sublevel changer slider, to change the current texture strata's z index. (-8 - 7) With this change you can create up to 12.000 different texture layers per aura.
- Dont be lazy, check the Life Tap example Originally Posted by Darsithis Let's keep this on track.
- Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable.
- Fixed some chatbox length bug on the "Activation" tab.
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- Some other fixes with exporting/importing auras.
- Added new fonts, texture, sounds.
- Here is exporeted aura: Version:4.29.4; speed:1.9; r:0.9451; begin:1; x:-168; bufftype:8; texture:130; alpha:1; anim1:4; size:0.45; threshold:40; off:true; icon:inv_alchemy_elixir_05; g:0.9804; y:-110 Private Mod Note (): Rollback Post to Revision RollBack phemminger Location:
- I always do that to make sure I have the aura setup correctly.
However, if I clicked the macro to use HoW, the aura didn't see BS. Fixed a bug when closed "Equipement Slots". Artwork set update. Thank you for all your time and effort with helping me out.
Timer and stacks transparent textures should work properly. Fixed a preview texture coloring bug with the "Test All" button. Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Fire_Fireball02; size:nu0.19999998807907; torsion:nu1; r:nu1; y:nu462; x:nu-122; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; alpha:nu0.75; aurastext:st; symetrie:nu0; owntex:botrue;
What I'm looking to do is set an aura to only show the graphic when all 3 of mortal strike, colossus smash, and overpower are on cd.
Just change the debuff to whatever you want for example Silenced. Fixed some issues with models. Fixed some chatbox length bug on the "Activation" tab. Get your Free Account!
You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. find more info Added 5000 new models. Don't use a spell name. Option table border fixes.
I would also like moderators not to go crazy about me not using smaller pictures that are clickable to enlarge. http://drupaltr.org/power-auras/power-auras-not-working-5-4.html Private Mod Note (): Rollback Post to Revision RollBack catonbreak Join Date: 4/28/2009 Posts: 284 Member Details #119 catonbreak View User Profile Send Message Posted Oct 15, 2013 Thank you! Lets say I raid and always want to have a flask active. Disabled the bugged "Text Auras" secondary animations.
and thanks Thomaster, this helped a great deal.. Reason is that even if you got stacks left it can re-proc and update to 3 stacks again. Added Heroic Scenario instance check button. http://drupaltr.org/power-auras/power-auras-not-working-4-2.html Fixed a bug with flashing animation.
Some group updates. Probably. Fixed an issue with Timer/Stack color picker.
Sliders now won't redisplay the aura when they reach their minimum/maximum values.
If you continue to cause errors, you will be blocked again for an indefinite period. The problem is that Quartz seems to fail on registering GCD after some actions/spells/whatever. X, Y, XY symmetry changes now wont be shown in effect editor. I was wondering if you could help me with an aura for my hunter.
Position X All triggers need to be given values to where they are to be displayed. Scanning learned/unlearned spells will be faster. Kamdis 90 Pandaren Priest 8040 1377 posts Kamdis Ignored Dec 15, 2010 Copy URL View Post If you're just after a flash of the spell icon when the cooldown his comment is here This has been rectified.
A lot of other minor fixes. 4.24.6 Fixed an issues with "Action Usable" trigger. Some other minor fixes. 4.26.0 Fixed an issue which didn't let the addon properly load custom textures from subfolders. Size Juggle this in order to get the timerdigits to be displayed in a suitable size. 4. Not sure if this actually has any impact on my WoW performance, but I switched to Need2Know just to be sure, which has pretty much the same functionality for me except
Fixed a major moving bug, when you move the auras with the mouse. You do this cos you dont need this info but its needed for Revenge to only show if Shield Slam is on cd.